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16  General Forums / File Distribution / Re: War3 Model Editor on: June 21, 2010, 09:39:55 AM
Read the first post and check out the links.
17  Programming Forums / C/C++/C# / Re: Missing depency - MpqLib on: May 24, 2010, 09:56:26 AM
Are you on a 64-bit system? If yes, do you have access to a 32-bit system to try compiling on?
What target do you have in VS08? 32bit? 64bit? Mixed? Try changing this.
18  General Forums / File Distribution / Re: War3 Model Editor on: April 24, 2010, 01:36:44 AM
Are you running on a laptop or have an integrated graphics card?
19  General Forums / File Distribution / Re: War3 Model Editor on: March 11, 2010, 10:11:55 AM
Check the two links in the first post if they can help. And make sure you have DX9 installed (properly).
20  General Forums / File Distribution / Re: War3 Model Editor on: February 17, 2010, 10:19:59 AM
Sorry. There is an import for Quake 2 -> Warcraft 3, not the other way Sad.
21  General Forums / File Distribution / Re: MpqLib on: December 27, 2009, 03:35:27 PM


fails then there's probably a limitation in stormlib. Not much to do.
22  General Forums / File Distribution / Re: MpqLib on: December 26, 2009, 05:34:04 AM
Nope, not possible. No filename information is stored inside the mpq, only hashed values. You have to know the name you're looking for, thus the need for a filelist.
23  Programming Forums / General Discussion / Re: BLP to DDS on: December 25, 2009, 04:02:52 AM
Sorry, never used DDS.
24  Programming Forums / General Discussion / Re: .blp Support? on: December 01, 2009, 10:11:50 AM
It uses some jpeglib libraries which has no direct counterpart in c#, so you can't "just convert it".
Your best bet would be to write a C++/CLI wrapper for the library, but that is a bit of work, and nothing I have time to help with, sorry.
25  Programming Forums / General Discussion / Re: .blp Support? on: November 30, 2009, 04:05:38 PM
No support for blp, sorry.
C# is a great language in my opinion. I prefer it over C++.
26  Programming Forums / General Discussion / Re: War3 Model Editor on: November 29, 2009, 05:01:47 AM
First, sorry for moving this out of the other topic, but it suits better in a topic of its own Smiley.

Anyway, my interpretation (since I don't have the war3 source code, lol) of "Matrices { A, B }" is that the final calculated position is inbetween the positions calculated from "Matrices { A }" and "Matrices { B }". A linear interpolation, kind of.

So, first you calculate the position from the first matrix group (P is vertex position, P1 is new transformed position):
P1 = P * A * WhateverOtherTransformationsAreMade

Then you calcuate the second (and third, and fourth, etc...):
P2 = P * B * WhateverOtherTransformationsAreMade

Then the final position is weighted from all Pn above with 0.5 (1/2):
X = P1.X * 0.5 + P2.X * 0.5
Y = P1.Y * 0.5 + P2.Y * 0.5
Z = P1.Z * 0.5 + P2.Z * 0.5

If you have 3 matrix groups you weight with 0.33 (1/3)
If you have 4 matrix groups you weight with 0.25 (1/4)

That's how I did it. If it's correct I cannot guarantee. As I said, I don't have access to their source code Smiley.
27  General Forums / File Distribution / Re: War3 Model Editor on: November 29, 2009, 04:41:50 AM
varsaigen: Hard to tell. Since Blizzard hasn't (and probably never will) released their source code for War3, all we can do is guess how they coded their animations. It's hard to make it look exactly like in War3.
28  Programming Forums / General Discussion / Re: MPQLib Wiki or something like that? on: November 06, 2009, 10:08:18 AM
Unfortunately I don't have a complete documentation. Your best bet is basically intellisense (the dropdown info in VS), the examples ( or asking a question at this forum.
Your specific question is basically FindFiles (
29  General Forums / File Distribution / Re: War3 Model Editor on: September 30, 2009, 09:14:58 AM
Try placing it in a "real" folder like C:\War3ModelEditor instead of on the desktop Smiley
Also make sure you have rights (read and write) to the folder, especially if you run Vista. Or run as admin.
30  General Forums / File Distribution / Re: War3 Model Editor on: September 05, 2009, 04:55:35 AM
1, 4) Yes there are some bugs and naturally I want potential future editors to be as bug free as possible Smiley. I never heard of the animated camera bug before.

2, 3) The main problem here is that I can only guess how Blizzard coded their effects, and the end result may differ from how it looks in war3. Tail particles (and ribbon emitters for that matter) have complicated math I never figured out, so they were never implemented. Let's start a petition to release SC2 sourcecode as open source Smiley.

5) A feature to reorder sequences (or any object type) would be useful here, I see.

Thanks for posting. I'll consider these in future projects.
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